Registering and running events
Finding an event
Section titled “Finding an event”Browse Events and use the filters to narrow by distance, date, or your current location. Each event shows whether it’s a Competition (scored, results count) or open Training (practice, no ranking), and its current status — Draft, Open for registration, Live, Closed, or Finalized.
Registering
Section titled “Registering”Open an event that’s accepting registrations and click Register. If you captain a team, you can register on the team’s behalf instead of as an individual — the event decides whether individual entries, team entries, or both are allowed, and may set a minimum and maximum team size.
If the event is full
Section titled “If the event is full”Events can cap how many people they take. When one is full the button becomes Join waitlist, and your entry is held in the queue instead of being refused. You keep your place in arrival order and can see your position on your registration page; when someone withdraws, the next entry moves up automatically and we email you. A team only moves up when there’s room for everyone on it, and it holds its place rather than letting smaller entries jump ahead. You can withdraw from the waitlist any time to give up your place.
Running
Section titled “Running”When the event goes live, open your run page from the event or from Resume run in the navigation bar. Punch each control as you reach it; Checkpoint uses your phone’s GPS to confirm you were within range. Line courses flag punches made out of sequence; Score-O courses let you visit controls in any order for points.
Offline punches
Section titled “Offline punches”Lost signal in the woods? Punches are saved on your phone and sync automatically the moment you’re back online — nothing is lost, and there’s no manual re-entry.
Keep the screen on
Section titled “Keep the screen on”Phones pause GPS for web apps as soon as the screen locks or you switch to another app, so keep Checkpoint open with the screen on while you run. The run page does this for you: Keep screen on, next to the GPS accuracy at the top, stops the screen locking from your start punch until you finish. It’s on by default and remembered for next time; on a browser that can’t keep the screen awake, the switch doesn’t appear.
If the phone locks anyway, nothing already recorded is lost, but the track has a hole until you come back to the app — the run page then tells you how long GPS was paused. On the maps, that stretch is drawn as a thin dashed line rather than as part of your route, and it isn’t counted in your track’s distance.
Punching by QR code
Section titled “Punching by QR code”Some events hang a printed QR code at each control, instead of or as well as GPS punching — the organizer chooses, and your run page says which applies. At a control, tap Scan QR on the Run screen and point the camera at the card, or just open your phone’s normal camera and tap the link it shows. If a code won’t scan, tap Enter code and type the short code printed under it, like K7P3-QXA9. QR punches work offline too: they’re saved on your phone and sync later, just like GPS punches. A code scanned far from its control still counts, but it’s flagged for the organizer.
GPX track upload
Section titled “GPX track upload”Some events require a GPS track as proof alongside your punches, and you can attach one to any run whether it’s required or not. Export your track from your GPS watch or phone and upload the .gpx file — from your run page while you’re still out, or from your result page once you’ve finished. Where a track is required, the official result only finalizes after it’s processed. Uploading again replaces the one already there.
Seeing your result
Section titled “Seeing your result”After finishing, your time, splits, and (for Score-O) points appear on your own result page and on the event’s leaderboard right away — finalizing, later, is what fixes the official ranking.
Who else can open your detailed result, GPS track, and map is the event’s choice: everyone, only people registered for it, or only its organizers. Whatever the event allows, setting your own profile to private keeps your result unreadable to anyone else.
Sharing your result
Section titled “Sharing your result”Share, on your own result page, publishes a page anyone can open — no Checkpoint account needed — carrying your name, your time or points, whether the result is official yet, and your splits. Once the event is closed it also draws the course and the route you ran. Links to the event and the course appear only where those are public themselves.
Nothing is published until you press it. The page stays private until then, and Stop sharing takes it down again, at which point the link stops working for everyone who has it. You get the link, a QR code, and — on a phone — your usual share sheet for sending it to WhatsApp, Messages, or anywhere else.
If the button isn’t there, the event’s organizer has restricted who may see individual results, which also rules out publishing them.