How it works
An event on Checkpoint is five stages on one platform. No juggling a course tool, an entry spreadsheet, timing hardware and a results site — each stage hands over to the next by itself.
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Course. Draw the course on a real map — start, controls, finish — or import one you already have from Purple Pen, OCAD (IOF XML) or MapRun (KML). Overlay your club’s own scanned map if you have one.
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Registration. Open entries as a competition or free training. Set an entry limit and a waitlist handles the overflow, moving people up automatically when someone withdraws. Teams register with enforced minimum and maximum sizes.
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Start. Athletes need nothing but the smartphone already in their pocket. The phone registers each control as they reach it — no electronic punching hardware anywhere on the course.
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Live. Positions and punches stream onto the course map as they happen. Poor signal in the terrain doesn’t break anything: data is stored on the phone and syncs the moment connectivity returns.
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Results. Times, standings and splits appear as runners finish — no results desk, no cable to download chips, nothing to type in. Every athlete gets their GPS track drawn over the course.
What you need
Section titled “What you need”- Organizer: a free account and a map — the built-in ones work fine, your club’s own scanned map works too.
- Runner: a recent Android phone or iPhone. Checkpoint runs in the browser and installs to the home screen like an app; there is nothing to download from an app store.
- Hardware: none. For everyday training, even paper flags at the controls are optional — the phone knows where the control is.
Try it now
Section titled “Try it now”Questions first? The FAQ on the home page and the help center cover the details.